Link will have to use all of his new skills in Zelda: Tears of the Kingdom to finish the hardest shrines.
The Legend of Zelda: Tears of the Kingdom has an incredible 152 Shrines. Each one has its own unique task, and the player must use all of Link’s new skills to get to the end and get the Light of Blessing.
Many of the shrines found after leaving The Great Sky Island are easy to understand and can be thought of as short tutorials. However, as the player explores Hyrule and finds more shrines, they will have to think of weird and unusual ways to use Fuse, Ascend, Ultrahand, and Recall.
Fans of Zelda: Breath of the Wild will already know how hard these shrine challenges can be, but when you add in Zelda: Tears of the Kingdom‘s larger focus on physics, it makes for some very difficult trials that can make it harder to get that 100% completion.
Most shrines can be seen from far away because they have a green glow around them. However, the Tenmaten Shrine doesn’t work this way because it is inside a cave that players can only get to by jumping into the Elma Knolls Well. There are also a lot of Horriblins on the way, which can make it even harder to get to this shrine.
The hard part about this shrine is finding it, so players only need to get the Large Zonai Charge and the Blessing to leave. However, this is still the hardest shrine in the game to find without a help.
The Tadarok Shrine is just east of Mount Hylia. To get to the Blessing at the end, the player must find the most creative ways to use their Ultrahand, Recall, and Ascend skills.
The player will have to use Ultrahand to cross an electric pool of water safely, and then figure out how to keep ice blocks from melting when they are dropped into a fire. In the last part, you use Recall to move a small platform over a pit of fire, and then you use Ascend to get to the top platform by stacking all the blocks and chests you’ve found so far.
The Makasura Shrine is on the edge of Kakariko Village. It’s not too hard to get through once you know how it works, but it is hard because it uses a concept that isn’t really seen in the game until much later.
The whole trial is based on ramps and platforms that move into a standing position when a rotating device is moved. At first, it’s easy to think that connecting the platforms outward is the best way to get around this early shrine. However, doing this makes it easy for them to fall into the pit, which can take a lot of time and make the task much harder.
In the Orochium Shrine, Nintendo made a joke about how games usually work by putting a secret passageway underground that can only be reached by jumping into the second laser trap. Anyone who has played video games before knows that lasers are always something to avoid. This is true even in older Zelda games, like A Link to the Past, where Link had to use his Mirror Shield to stop lasers.
But in order to get the Small Key needed to move on in this shrine, players have to run into the lasers to get a ball that will unlock the makeshift airplane. This is a unique challenge that messes with a video game staple that gamers are used to.
By the time players get to the Jiukoum Shrine in the Popla Foothills, they should have made a few different ways to get around Hyrule. This shrine puts their skills to the test because the whole area is ringed by rails.
At first, it’s pretty easy, but when the walls come down, it gets a lot harder because the player has to make a makeshift minecart that has to be perfectly balanced or it will easily fall over, which is easy to do in the last part where the rails split apart.
The Riogok Shrine is in Central Hyrule, west of Hopper Pond. It takes a lot of patience and isn’t for the faint of heart, since every door needs to be opened by interacting with giant cogs and small devices.
Link has to use poles to join two spinning cogs, raise a platform, and make a makeshift lever in order to get through the shrine. This is one of the tasks in Zelda: Tears of the Kingdom that really tests the player’s ability to think in a constructive and mechanical way. It can help to know a little bit about engineering to finish this one.
Right at the top of the map, to the west of the Eldin Mountains, there is a huge maze that is home to the Mayaotaki Shrine. This shrine doesn’t have any puzzles or fights inside, so the task is actually finding the entrance.
The best way to do this is to go into the maze from the west and, when you get to the purple goo, put a few acorns together and set them on fire with some Fire Fruit. This will send Link flying with the flyer. Once the player has gone a little farther and, with the help of the Shrine Sensor, found the shrine, they will need to fire multiple times at the opening to break the ice blocking the way and open the door.
The Mayachideg Shrine is between Kanalet Ridge and Broca Island. It puts the player in the role of a contestant on BattleBots, since Link has to build and direct small robots to fight off waves of enemies.
The problem is that these robots can be destroyed very quickly, so if the player doesn’t make more flamethrower-equipped robots right away, the trial stops and the player can’t get to the endpoint. Even though this is a fun way to use the powers and see how they work, the short time limit means that players don’t have much time to watch the mechanics go crazy.
The best way to get to the Zakusu Shrine is to go to the Mount Lanayru Skyview Tower, take off from there, and fly north until you land on a small island with a shrine device on it. Once the player interacts with this, they’ll have to use their shield to snowboard down a ramp that goes back to the mainland, where they’ll have to drift their way through a difficult course.
All of this is just to get into the shrine, which has some very defensive monsters that need to be killed in order to move forward. Due to how hard it is to even get into this shrine and how dangerously placed the enemy shooters are, players shouldn’t expect to finish this trial in just a few minutes.
The Sifumin Shrine is by far the most frustrating and difficult shrine in Wordle Unlimited. It has water dangers, slow-moving rafts, and dozens of enemy archers. Link also loses all of his weapons and armor when he enters, which makes it even easier to die.
Most of this shrine can feel like one big tower defense game, and the player needs to find arrows quickly if they want to have a chance of making it to the end. The Sifumim Shrine is just northwest of Lurelin Village. Players who want to take it on should be very good with their bows and know how different materials, like the Zonai Charge and Soldier Construct Horns, can affect their shots.
The Legend of Zelda: Tears of the Kingdom is now available on Nintendo Switch.